#include "DefaultShader.h"
#include <iostream>

DefaultShader::DefaultShader() {
	std::cout << "default Shader +" << std::endl;
	GLShader::config = GLShaderConfig("TexturingAndDiffuseShadingVShader.vert", "TexturingAndDiffuseShadingFShader.frag");
	GLShader::config.addVertexAttrib(0,GLShaderConfig::VERTEX_POSITION_TAG);
	GLShader::config.addVertexAttrib(1,GLShaderConfig::VERTEX_NORMAL_TAG);
	GLShader::config.addVertexAttrib(2,GLShaderConfig::VERTEX_DIFFUSE_TEXTURE_COORD_TAG);
	GLShader::config.addVertexAttrib(3,GLShaderConfig::VERTEX_DIRT_TEXTURE_COORD_TAG);
	std::cout << "default Shader -" << std::endl;
}
